SW Ep.600 – World Blood War (Part 6)
It all comes down to this. The Knights of Belvin sprint down the end of the road to a hopeful victory. Will they win? If they do, will all of them survive? And if they don’t…well..
It all comes down to this. The Knights of Belvin sprint down the end of the road to a hopeful victory. Will they win? If they do, will all of them survive? And if they don’t…well..
Several seals have been broken and the world is bleeding. Now the Knights of Belvin struggle to break the final ones before Gerg can arrive and ruin everything.
After finding Mim’s resting place and defeating the foremen, it is time to start solving puzzles!
Following their victory against hundreds of soldiers, our heroes rush to beat Gerg to what they believe to be the resting place of the mother of all things.
With all the help they could scrape together, the Knights of Belvin prepare for their last best chance to stop a possessed warlord from beginning the end of all things.
The final arc of our Dungeons and Dragons campaign begins as our heroes race to stop the destruction of every reality. Welcome to level 20!
Come join us down Remembering Lane as we recap the final two arcs of our Dungeons and Dragons campaign before the final arc. This episode is a clip show of the important info in Arcs 4 and 5.
The Dungeons and Dragons campaign is coming to a close, but there’s a lot to remember and it has been a long time, so let’s have a recap in the form of a few clip-shows! This first clip-show touches on the lore-important stuff from the first two arcs.
In today’s episode we sit down and embarrass our good friend as we explain exactly why she is awesome as hell.
Sooooooo, about that last interlude. We have some stuff to talk about but new episodes are on their way.